Saturday, August 8, 2020

Experimenting With Attributes: Playing With Mods and Substats

I like the simplicity of the GLOG. minimal number crunching for almost everything. I can improvise on the fly, as a DM or player. There's still these weird artifacts of substats and odd mechanics. I barely understand how the movement and stealth substats work. So I'm changing them.

New Modifier Table

  • 1-3 is a -2
  • 4-7 is a -1
  • 8-13 is a 0
  • 14-17 is a +1
  • 18-21 is a +2
And so on, but an 18 is still the maximum for a normal human.

New Modifier Uses and Substats

Strength: Mostly unchanged, added to the damage of melee attacks.
Dexterity: Added to the new Speed stat, subtracted from your AC if wearing medium armor or less.
Charisma: As is, subtracted from your Save stat.
Wisdom: As is, used for your Initiative bonus.
Intelligence: During character creation, gain a number of free skills equal to your modifier. (Min: 0)

Speed: Number of five-foot squares that you can travel in a turn. The default score is five + dex mod

In my opinion, this gives me a much easier to visualize speed comparison than the original "Movement" substat. Stealth is now just a contested roll of Dex/Int vs Wis/Int (Context dependant).

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