- 1 Zorn Gold Piece is worth 10 US Dollars in 1940
- 1 Zorn Silver Piece is worth 1 US Dollar in 1940
- 1 Zorn Copper Piece is Worth 10 US Cents in 1940
New Firearm Rules
- Firearms have a maximum number of bullets that can be loaded into them, after firing that many times, they must be reloaded with an action.
- Firearms have two range distances, the first of which marks the distance that they can be fired at with no penalty, and the second listing the range distance at which they fire with disadvantage, they cannot fire beyond this distance with any semblance of accuracy.
- Firearms cannot be fired in melee range, the exception to this is Firearms that can be wielded one-handed (such as handguns).
- Firearms can be clubbed up as an improvised melee weapon as an action.
- Some Firearms have special properties, they will be detailed below the Firearm table.
|Handgun||2d4||50/100 Feet||8||15 Silver||One Handed|
|SMG||3d4||35/75 Feet||30||30 Silver||Burst Fire|
|Rifle||2d6+1||200/800 Feet||1||50 Silver||Aim|
|Shotgun||3d4||15/30 Feet||6||50 Silver||Blast|
New Melee Rules
- When a Melee Attack is made, hit or miss, the enemy takes damage equal to the attacker's strength modifier.
- Some Melee Weapons have special properties, they will be detailed below the Melee Weapon Table.
|Medium||1d6/1d8||1 or 2||2 Silver||Versatile|
Melee Weapon Properties
|Light||8-Dex Mod||25 Copper|
|Medium||6-Dex Mod||10 Silver|