Monday, August 10, 2020

Masochistic Statistician Class, Aka The Mathochist

 It's late, I don't know what I'm writing. Here it is.

    Mathochist

Mathochist - Gain +1 HP per level.

Starting Equipment: Black stone tablet, Knife, Fetish for pain. 

A| Mathematize Wounds A| Calculated Collector

B| Boiling Blood 

C| Mathematize Entrails

D|Major Prophecy 


Mathematize Wounds - The Fibonacci sequence is everywhere and you've learned to utilize it. You not only welcome pain, but you also use it to your advantage. Whenever you take damage, write the damage value down, filling a table with entries. Roll d6 at any time to clear the table.

    If you hit an entry, you get the following effects based on the total number of unique entries:

1-2: you get to affect a skill roll to any value in the future 

3-4: you get to affect a damage roll to any value in the future 

5-6: you get to affect a d20 roll to any value in the future 

7-10: you get to affect a magic die roll to any value in the future 

11+: you get to affect any roll of any sort, to any value, in the future. 

If you hit an "empty entry", nothing happens.


Calculated Collector - You enjoy finding things and sticking them in your mouth, you also can calculate the immense probabilities of whether you'll need it later. Once per session, you can pull out a mundane item just small enough to fit in your mouth and say "I foresaw that we would need this".


Boiling Blood - When you are hit and the damage is not a damage value already on your table, you can cause your spattering blood to burn with divine energy dealing as much damage as filled entries on your d6 table to everyone within melee range that you deem an enemy. This clears the table. You can also inflict a negligible wound on yourself (1 point of damage) to trigger this on your turn. 


Mathematize Entrails: Your understanding of the Fibonacci sequence and your own entrails has improved. Whilst not locked in combat, present a one-sentence statement on what might happen within the next week. The Game Master will give you a percentile probability of how likely it is to occur. The GM will also tell you one action you can take that will raise or lower its probability substantially. (Your discretion as to whether you'd like lower or higher). You can use this ability once per week.


Major Prophecy - state a true but pacifist thing that will happen. It must take months and you must work towards it, but it will happen if plausible. You can only have one such prophecy effective at a time. Cannot be used to "predict" victories in the field of violence.


Designer Note 1: This may have been built out of suggestions to revise my Blood Oracle, but I wanted to playtest the original at least a little bit before I scrap/revise the whole thing. Thanks to Jojiro and Baal for the help


Designer Note 2: I just reread all the flavor text I wrote. Why did I write this? This is awful.


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